You are a goat. There are no rules, no objectives and no explanations. The physics engine is not okay with any of this.

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There is a town. There is a goat. The goat has a tongue that adheres to objects and a physics engine that has given up trying to keep things stable. The game does not explain itself, does not fix its bugs and does not apologise for either of these decisions.

Goat Simulator is an open-world physics sandbox in which the player controls a goat and causes as much chaos as possible across a suburban environment. The game was built from a joke prototype, and Coffee Stain Studios elected to release it with its bugs intact rather than fix them, framing the glitches as features and the instability as the point. The goat can lick objects to drag them, headbutt structures to launch them and trigger ragdoll sequences that defy any sensible interpretation of physics. A score multiplier rewards chains of destruction. Achievements reference gaming culture, internet memes and hidden areas scattered across the map. DLC packs add new game modes with increasingly absurd premises: GoatZ is a zombie survival parody, Goat MMO Simulator parodies MMO games, Waste of Space parodies space games and Goat Payday is a co-op heist parody. The game shipped on PC in April 2014 and reached mobile within weeks, selling millions of copies across both platforms.

Key Features: • Open-world physics sandbox with intentionally preserved bugs treated as gameplay features • Lick, headbutt and ragdoll mechanics with a score multiplier rewarding chains of destruction • Achievements referencing gaming culture, hidden areas and sequences that make no sense • DLC game mode parodies: GoatZ (zombie survival), Goat MMO, Waste of Space and Goat Payday

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