
One guards the store. Five try to rob it. Everyone looks innocent. Trust no one. Go.

Loss Prevention is an asymmetric social deduction multiplayer game developed and published by Fourcast Studio — set entirely inside a local grocery store, in which one player takes the role of the shopkeeper trying to catch thieves while up to five other players work together as a team of shoplifters attempting to steal a specific shopping list of items before time runs out, all while blending into a store full of NPC shoppers who are doing their own legitimate shopping.

Key Features: • Asymmetric 1 vs up to 5 — one shopkeeper catching thieves, a team of shoplifters stealing to order • Blend with NPC shoppers — act normal; suspicious behaviour alerts the shopkeeper via NPCs • Shopping list objective — shoplifters must steal a specific list before time runs out • Intercom system — shopkeeper gets audio alerts; shoplifters can sabotage microphones


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