
Sengoku Japan. One arm. One mission. Master the blade — or die learning. Death is part of the path.

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Late 1500s Japan. The Sengoku period — an era of endless, brutal conflict where power shifts by the blade. You are Wolf, a shinobi sworn to protect a young lord of an ancient bloodline. When your lord is kidnapped and your arm severed by the leader of the Ashina clan, you wake to find your arm replaced by an iron prosthetic — and a single purpose: take revenge, restore your honour, kill ingeniously.

Sekiro departs from FromSoftware's Souls formula in every meaningful way. There are no character classes, no stats to grind, no multiplayer. What there is instead is a pure, relentless duel system built around deflection and posture. Every enemy has a posture bar that you fill by meeting attacks with precise deflects — and every boss is a puzzle that demands you learn the rhythm of their aggression before you can break them. The prosthetic arm swaps between tools — a grappling hook, a loaded axe, a flame vent, a firecracker — that create tactical openings in a fight. Wolf can also die and resurrect in the same battle, spending the resurrection charge as a last resort or as a calculated feint.

Key Features: • Posture-based deflection combat — read, meet and break your opponent's rhythm • Shinobi prosthetic with swappable tools — axe, flame vent, firecracker, shuriken and more • Resurrection mechanic — die mid-fight and come back as tactic or last resort • Vertical traversal with grappling hook across interconnected Sengoku environments • GOTY Edition includes Gauntlets of Strength, Reflections mode and 3 cosmetic skins


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FromSoftware, Inc.Released
March 22, 2019You may also like
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