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Too Deep to Quit

Gather your team, dive into a cursed temple and stay alive long enough to actually spend the gold you find.

Too Deep to Quit
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Too Deep to Quit

The temple is cursed. The walls move. Something lives in the dark corridors. The treasure is absolutely worth it, and the people who came before you left behind exactly enough supplies to suggest they thought so too — right up until they didn't make it out.

Too Deep to Quit is a one-to-four player cooperative survival exploration game set in procedurally generated cursed temples packed with traps, hostile creatures and loot. Players descend together in first-person, scavenging supplies from the remains of previous expeditions to stay alive long enough to reach the treasures buried in the deeper sections. Every hallway is a potential death trap: crushing walls, spike floors and other physical hazards require coordination and attention to navigate safely, and the creatures that have made their homes in the ruins add a living threat on top of the environmental ones. Gold idols, priceless artefacts and ancient relics provide the payoff for surviving the descent, and only players who make it back to the surface get to keep what they found. The game is developed by Demon Max, a solo developer previously known for Guilty as Sock!, and was announced at the Triple-I Initiative showcase in April 2026 for a 2026 PC release.

Key Features: • 1–4 player co-op survival exploration in first-person through cursed procedurally generated temples • Scavenge supplies from previous expeditions to survive traps, hunger and hostile creatures • Physical hazards including crushing walls and spike traps that require coordination to survive • Gold idols and ancient artefacts as loot rewards only claimable by players who escape alive

Category

Action

Age Rating

12+
Teen

Monetization

One time Purchase

Platforms

WindowsmacOS

Tags

MultiplayerLocal Co-opFirst PersonExplorationProceduralPhysicsComedyDarkChallengingStylized

Languages

EnglishFrench

Developer

Demon Max
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