
5v5 tactical FPS where every map is procedurally generated. Plan, draw your playbook, execute.

Due Process is a 5v5 tactical FPS set in a lo-fi cyberpunk dystopia — visually inspired by 1990s arcade light gun games like Time Crisis. Five Enforcers attack. Five Defenders hold. Every map is procedurally generated and hand-curated, delivered weekly via Steam update, so there are no stale layouts to memorise and no meta to cheese.

Before each round begins, both teams enter a planning phase — draw routes and callouts directly onto the tactical map, gear up, coordinate roles. When the breach starts, execution is everything. It is a game that demands communication and punishes carelessness, built for players who want tactics to genuinely matter. From Giant Enemy Crab, a small Seattle studio publishing through Annapurna Interactive.


Key Features: • Procedurally generated, hand-curated maps delivered weekly — no two matches the same • Planning phase: draw playbooks directly onto the tac map before each round • 5v5 asymmetric attack vs defence — Enforcers vs Defenders • Cyberpunk aesthetic inspired by 1990s arcade shooters


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