You beat the dungeon. Now escape it with the loot. Every step back up costs something.

Lootbound is a pixel-art tactical loot management roguelike developed and published by ArtDock — a self-described love letter to dungeon-crawlers built around a premise that inverts the genre's usual structure. You have already beaten the dungeon. You have already defeated the guardians and claimed their treasures. Now comes the part nobody warns you about: getting out. Your pack is full of valuable gear, the halls are still crawling with enemies, and every step toward the surface is a gamble you might not survive.


Key Features: • Escape the dungeon — you already won the fight; surviving the way out with your loot is the game • Assemble party on the run — recruit companions along branching routes; each with own equipment • Equipment-driven build — items only work when equipped; gear choices shape AI behaviour • Final boss shaped by your run — reassemble dungeon boss pieces; your choices define the confrontation


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