100 players. 13 factions. Maps up to 16km². Real communication wins — silence gets you killed.

* Prices for US region
Squad bridges the gap between mil-sim and tactical shooter — more accessible than Arma, far more demanding than Battlefield. Up to 100 players divide into two teams of 50, each broken into nine-person squads led by a Squad Leader. The Squad Leader coordinates with other leaders through a command net voice channel, places forward operating bases and outposts, and communicates objectives to their team. A Commander role oversees the entire front and calls in support assets: airstrikes, UAV reconnaissance, logistics helicopters. Every node and every garrison has to be built, supplied and defended. Lose your logistics chain and your team loses its ability to fight.

Squad is built on Unreal Engine 4 with maps up to 16km² covering modern conflicts across 13 factions — the US Army, US Marine Corps, British Army, Canadian Army, Australian Defence Force, Russian Ground Forces, Middle Eastern Alliance, Iraqi Army, Taliban, and more. Vehicles span IFVs, APCs, tanks, transport helicopters and attack helicopters, all requiring multi-person crews. The suppression system penalises players who move under fire. The revive system makes medics one of the most critical roles on the battlefield. There is no mini-map waypoint spam and no kill feed. Communication, situational awareness and logistics coordination are everything. Squad Workshop supports community maps and mods. A spin-off title, Post Scriptum, is set in WW2 using the same engine.

Key Features: • 100-player combined arms warfare — infantry, armour, helicopters and logistics in one match • 13 real-world factions on maps up to 16km² designed from satellite and aerial imagery • FOB construction and logistics supply chain — build, defend and resupply every position • Commander role with strategic map and support asset calls · Squad Leader coordination net

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Offworld IndustriesReleased
December 15, 2015You may also like
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