You stole the idol. The demons are chasing. Run. Swipe. Don't stop. Never stop.

Temple Run is a 3D endless runner developed and published by Imangi Studios — a three-person husband-and-wife studio founded by Keith Shepherd and Natalia Luckyanova in Raleigh, North Carolina, with art by Kiril Tchangov. Released on iOS on August 4, 2011, it is one of the most influential mobile games ever made: the game that created and defined the endless runner genre, generated dozens of direct imitators including Subway Surfers, and demonstrated that a tiny independent team building a simple, well-executed mobile mechanic could reach hundreds of millions of players without a publisher.


Key Features: • Endless runner pioneer — swipe to jump, slide, turn; third-person auto-forward perspective • Stolen idol + demon monkey chase — the premise that launched 1 billion downloads • Coin collection + power-ups — unlock upgrades; escalating difficulty as speed increases • Free-to-play model — went free December 2011; revenues 4x; influenced entire industry


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