
A girl ventures into a world of Norse monsters to save her brother, guided only by her wits.

Something ancient and enormous has taken Tove's family in the night. She follows its trail into the deep winter forest, where the monsters from the old Nordic stories are real, the darkness has teeth, and nothing is as simple as it first seems. Tove is young and alone. She is also, it turns out, exactly what this world needs.

Röki is a third-person adventure game drawn from Scandinavian folklore — trolls, nisse, huldra and the other creatures of Nordic tradition — rendered in a distinctive hand-painted aesthetic that makes every scene feel like an illustration from a storybook that never existed. Puzzles are environmental and inventory-based, designed to challenge without frustrating, with a journal system that provides hints when needed. The tone moves between wonder and grief, between a child's determination and the weight of adult loss that she is only beginning to understand. There is no combat. Every obstacle is overcome through curiosity, observation and kindness. The founders of Polygon Treehouse were Art Directors at PlayStation and Guerrilla Games before starting the studio in Dundee, Scotland, and the craft behind Röki's visual world is unmistakable. The game received two BAFTA nominations and is one of the most warmly regarded narrative adventure games of its era.

Key Features: • Third-person puzzle adventure through a world of Scandinavian folklore creatures • No combat: every obstacle resolved through curiosity, observation and kindness • Hand-painted storybook art direction · journal with optional hints • Story of family, loss and courage set in a dark Nordic winter wilderness • Polygon Treehouse debut · 2 BAFTA nominations · ex-PlayStation/Guerrilla Games founders

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Polygon TreehouseReleased
July 23, 2020You may also like
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