
Build a deck. Climb the Spire. Die trying. The roguelike that created a genre.

Slay the Spire is the game that defined a genre. Created by two-person Seattle studio Mega Crit, it fused the deck-building mechanics of collectible card games with the procedurally generated, permadeath structure of roguelikes — and the combination proved so compelling that it inspired a wave of imitators and established "roguelike deck-builder" as one of gaming's most popular genres. You choose one of four characters — the Ironclad, the Silent, the Defect or the Watcher — and climb the Spire, a procedurally generated tower of card combats, elite encounters, rest sites, shops and bosses, building and refining your deck with every room.


Key Features: • Roguelike deck-builder — the game that defined and popularised the genre • Four unique characters — Ironclad, Silent, Defect and Watcher, each with distinct card pools • Card, relic and potion synergies — every run different, every build a new discovery • Daily Climb + Ascension mode — endless replayability and escalating challenge


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Mega CritReleased
January 23, 2019You may also like
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